> From crossfire-devel-admin at lists.real-time.com Thu May 17 15:52:53 2001 Return-Path: < crossfire-devel-admin at lists.real-time.com > Received: from sprite.real-time.com (IDENT: y3iib8Qx9xeI3fXWxYy2EZafh3MBLwix at lists.real-time.com [208.20.202.12]) by mamia.prninfo.com (8.9.3/8.9.3) with ESMTP id PAA19457; Thu, 17 May 2001 15:52:50 -0400 Received: from sprite.real-time.com (IDENT:xCVU4+w66oXZES1CVqgjQxhI/ vXFeXCM at localhost.localdomain [127.0.0.1]) by sprite.real-time.com (8.11.1/8.11.1) with ESMTP id f4I0FAK02815; Thu, 17 May 2001 19:15:10 -0500 Received: from mamia.prninfo.com ([207.113.11.235]) by sprite.real-time.com (8.11.1/8.11.1) with ESMTP id f4I0EPK02794 for < crossfire-devel at lists.real-time.com >; Thu, 17 May 2001 19:14:25 -0500 Received: (from joel at localhost ) by mamia.prninfo.com (8.9.3/8.9.3) id PAA19430; Thu, 17 May 2001 15:51:39 -0400 From: Joel South < joel at mamia.prninfo.com > Message-Id: < 200105171951.PAA19430 at mamia.prninfo.com > Subject: Re: [CF-Devel] Future crossfire changes/projects To: mwedel at scruz.net (Mark Wedel) Cc: crossfire-devel at lists.real-time.com In-Reply-To: < 3B022459.8BF15CA1 at scruz.net > from "Mark Wedel" at May 15, 2001 11:55:21 PM X-Mailer: ELM [version 2.5 PL2] MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: crossfire-devel-admin at lists.real-time.com Errors-To: crossfire-devel-admin at lists.real-time.com X-BeenThere: crossfire-devel at lists.real-time.com X-Mailman-Version: 2.0.3 Precedence: bulk List-Help: <mailto: crossfire-devel-request at lists.real-time.com ?subject=help> List-Post: <mailto: crossfire-devel at lists.real-time.com > List-Subscribe: < https://mailman.real-time.com/mailman/listinfo/crossfire-devel >, <mailto: crossfire-devel-request at lists.real-time.com ?subject=subscribe> List-Id: Crossfire CVS Commit Mailing List <crossfire-devel.lists.real-time.com> List-Unsubscribe: < https://mailman.real-time.com/mailman/listinfo/crossfire-devel >, <mailto: crossfire-devel-request at lists.real-time.com ?subject=unsubscribe> List-Archive: < https://mailman.real-time.com/pipermail/crossfire-devel/ > Date: Thu, 17 May 2001 15:51:39 -0400 (EDT) I am in favor of the unified outdoor scale,I like the totally unified scale,but i'm just afraid it might take too much work. But,if the developers say then can do it,i'm for it. The main continent is currently too small,and I don't think blowing it up 4 or 5 times bigger will help a great deal. Also,if the main continent is made larger,inns along the main roads would be cool. Also,night and day and weather would be nice. Perhaps certain weather conditions would make it harder for players,besides adding effect. Blizzards would hurt the player,rain would slow them down,sandstorms would hurt also. Perhaps the player could even catch hypothermia from the cold,or pneumonia from the rain. The nice thing about night and day is how it could work with certain quests or map,such as a warehouse in scorn. The one with the vikings versus the pirates. A sign says the arena(the warehouse)opens at 6:00. Moving areas are very nice as well. Cost is imparative traveling with ships,especialy dragons. If the totaly unified scale were to be used,it would be cool to see the ships sailing by as you stood somewhere on the continent. Alchemy could be improved as well. Potions should be improved also,as stated before. Certain things are annoying,such as the sea or rivers being treated as walls. Perhaps to swim through these,you should have to know a skill swimming. Dipping a bottle in a stream or a fountain should create a bottle of water. The problem of bottles being hard to find could be solved by making a glassmaker's shop,or at least a table that creates glass bottles. These bottles could be filled with different liquids:water,poison,swamp lush,etc. Even have indestructable bottles that can contain lava. There should be the option of dumping the bottles,if you have no others on hand. I just really hate searching every city in crossfire to find something as common as water,and this seems like a good improvement. I think soundtrack should be things such as background sounds,like a bustling town,a river running,the splash of waves against the shore. But I guess there could be music,like certain ones in certain caves,or fighting a powerful monster,etc. Its a pretty interesting thought,but should be optional. Short movies would be nice. Such as one when fighting a powerful end boss,like Hanuk. This would be excellent for certain quests. Communicating with NPCs needs much improvement as well. Communicating with other players is good as it is,but here's a suggestion for realism. Perhaps certain characters would have better hearing ability,like they could hear what someone says from 10 speaces,while another player can only hear from 6 spaces. This would even fit in well with hiding,a thief could be caught if a player heard him. This would be useful for a totaly unified scale. Also many of the classes need to be given better benifits,the thief skills should be worth more than they are now. I mean,i never use hiding or stealing. What about singing and oratory,those skills are nearly worthless,i never use them. Btw,is it possible to move around when hiding,without being discovered? As for karate,i have suggested "karate moves". People say this will be too hard to code,but i have made suggestions. Why not make a command like this:perform lunge puch;side kick;open hand block. I think karate moves would add a lot to the fun element. Oh,and i thought of a useful thief skill,one that handles poison. The player could make poison tipped bolts and arrows,weapons with poison attacks,poisoned drinks,etc. But,the thief would have a chance of poisoning himself,stabs finger with bolt,etc. The higher his level in that field,the less chance of getting poisoned. I think players should have reputation. A player could be known for player killing,causing guards to attack him whenever he goes to scorn. Bounty hunters might even be sent after him. Shopkeepers would even refuse trade with him. But i think his reputation would be like that in only certain areas,and would only get that reputation for repeatily player killing. If he commited these crimes only in scorn,he would only be known as a murderer in scorn. Also,attacking townspeople may give him a bad rep as well. Of course,with bad reps,comes good reps. Doing good deeds would earn you a reputation as a hero. But becoming too popular can be bad. Perhaps the local king may see you as a threat(depending on the local king's personality),sending assasins on your trail. Gaining another rival king's favor may result in you becoming a traitor in one city or country. Certain reps would work differently with different people. Thieves might like fellow thieves,troublemakers would fear or hate heroes. Joel Southall _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel