[CF-Devel] Performance
pc-crossfire at crowcastle.net
pc-crossfire at crowcastle.net
Fri May 18 12:09:34 CDT 2001
I haven't looked at the current protocol, so I don't know how much work it
would be, but here are some thoughts for how we should do it to maximize
efficiency:
Messages should be binary, not ASCII. It makes reading the stream more
difficult, but saves lots of bandwidth.
Each message should start with a 32-bit message type code. We can then
define a range of messages that are frequent messages. For example, there
could be message types that indicate the presence of a spell effect on the
same square as the player. Hence, if 7 fears, 3 icestorms, and 9 slows
show up on your square, you only have to receive 19 words. So we can
define a standard set of objects that can be sent with just a single code.
Special objects will take multi-part messages to send name and weight
information, but that's not a problem as long as we get all the spell
effects and other really common items.
--PC
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