I've been making some newbie maps recently, and I noticed how often I had to turn off the "generator" flag in mice so that the maps don't become unplayable very quickly due to the insane proliferation of mice. Which means I cannot use mouse generators either, since the generators would produce only mice with generator=1. But this makes things kinda boring, since you DO want the mice to reproduce, just not as quickly as they do. So here's an idea of how to solve this problem (not just with mice, but with any other monster in the game that reproduce): we already have code to occasionally generate an orc leader from the orc generators, etc.. Why not use this with mice? Every time a mouse reproduces (or a mouse generator makes a mouse), have a random chance of whether the new mouse can reproduce or not. (I.e., mouse generation can produce either fertile mice or sterile mice.) If we keep the chance to some reasonable value, this should make mice reproduce but not forever, so it won't flood the map. (This should be useful not only for mice but also for stuff like caterpillars, which also tend to reproduce endlessly.) What do you think? T -- WINDOWS = Will Install Needless Data On Whole System -- CompuMan