> I think that the spliting of the project into two branches might be the > best option - mabey you can have votes on a name. I only got the game 3 We don't really have the development resources to support two branches. I do not consider forking a good option. > mass opposition to even things like true colour graphics - something to > do with a lot of people on old computers playing this. My goal was to two people is not "mass opposition", and I think a NxN option will do much to address their concerns. > >From a bandwidth point of view I would be interested to know what > percent of the trafic is the pixel maps and what is the maping info (I > only had a quick play with the code but it seems to send the updating of Take this up on the list, I do not know it. > I haven't done any coding for the DirectX or gtk versions but the x one You'd not be involved except for advice, int he DirectX version, I imagine. Mich Toen maintains that. > I would be happy to write your fog of war model but it will have to wait > a couple of weeks I am just coming up to second year exams and I need to > get a good grade for the year. Yes, of course. This is free software development here. We are not pros. Things happen when people have time for them. People work on what they want to work on. PeterM