> > This gets pretty tricky to do properly. Things like teleporters taht just > move you a few spaces will make such a system unusable. I'd have to The only way I see to do the 'fog of war' type of thing is to extend the protocol to send a 'change map' message every time the map is changed, and to send a 'player coordinates' every time the player is moved. The only drawback is that the client would have the extra information of where exactly the player was on the map. The client could then construct a map based on what data it is sent. PeterM