Hi On my test server (on windows) i got a very strange bug. The server runs since weeks and month without bigger problems, but a hour ago, i got hard crashes. I test alot (my arches first because i work on it), but it was not a data file. At last (really at last) i find out, that my test char yy has a bad player file. The bug is more as strange , because - no useful bug message - server finds the player file ok i had attached the player file. Name yy, psw: yy Please try it out. It should crash the server after you submit the pswd to the server. I find out that the server crushs in the module loop.c, function void HandleClient(NewSocket *ns, player *pl). In the part : /* Only valid players can use these commands */ if (pl) for (i=0; plcommands[i].cmdname !=NULL; i++) { if (strcmp((char*)ns->inbuf.buf+2,plcommands[i].cmdname)==0) { plcommands[i].cmdproc((char*)data,len,pl); ns->inbuf.len=0; return; } } it crashes in the line: plcommands[i].cmdproc((char*)data,len,pl); I have not the time to go deeper in it and i need first a verification, that this is not a special problem of my test server. Please give me a note about it. Michael -------------- next part -------------- A non-text attachment was scrubbed... Name: yy.pl Type: application/octet-stream Size: 3229 bytes Desc: not available Url : http://shadowknight.real-time.com/pipermail/crossfire/attachments/20011028/49a5de44/yy.obj