Tim Rightnour wrote: > 1) Lythander sucks. You get stealth, luck (useless, more on that later), > and attuned to missiles (nearly useless), and some other minor things. > In return, you get a -40 to Acid and Poison. -40 to poison is really bad, > as alot of low level maps have scorpions and spiders, which are basically > instant death. Immunity to confusion, spell regeneration +1 and a holy word killing trolls - are that really "minor things"? (And spiders don't attack with poison btw.) However, I don't want to imply that the gods scheme is all perfect. Balancing the gods is real hard, therefor good and constructive ideas in that field are generally welcomed (Preferably stuff that works with the existing code). The biggest difficulty is that the gods should be balanced at all player-levels: low, medium and high. Their advantages should be about equal while each of them should have a small disadvantage too... And not to forget, each god ought to have a special kinda "personality" which is supposed to fit with the god's attributes. > 2) Anyone can worship any god. A troll can worship lythander, an elf > Gnarg, etc etc. I don't think we should restrict it completely, but > there should be some racial restrictions on what you can worship. A human > worshipping an elven god is just plain bizzare. (an elf wannabe?) I personally favout the idea of all gods being available to all races/classes, because restrictions would further complexify the balancing. > 3) Weapon types. Earlier someone on the archives had brought up the > idea of classifying weapons, such as bludgeoning, slashing, etc. I think > that is a really good idea [...] Yes, I think there was a common favour for classifying weapons/armour, but nobody found the time to do that yet. The original idea was to introduce an object "subtype" next to the existing object's "type". The subtype would then further classify weapons, armour and maybe other stuff as well. > Just some thoughts. I'd be interested to hear feedback on some of > this stuff. Alot (not all) of it I can produce some amount of code > for, if it's something desireable. To my experience, the Crossfire community is very open-minded for new ideas and features. However, we're only a handful of active developers with limited time. So, if the originator doesn't do most/all of the work required, new ideas usually have little chance to get done anywhere soon. Andreas V.