> I also want to comment on Todd's screenshot: > The lore icon is really nice, and yes one can see it easily. > But think about a 50x50 map where you can't see initially > where the lore is. Then, just imagine you do cut/copy/paste > actions and suddenly the lore is deleted or copied to another > map, or dublicated. Imagine lore moving under the floor due to > fill commands..., or getting lost in a map resize action... > How is this different than the lore coming in from the arches? Remember if you put lore in an orc or in a magical putter you have to be careful not to cut and paste that to another map, (also it is still much easier to manage than connectors and the like). Remember that lore is going to work it's way into the maps through the arches anyway. Putting it in the header only means you need two routines to collect it and a way to distinguish between the lore fields in the header. That is the only benefit - that you need to collect it from two different places in two different ways. I can't see it provides any extra flexability or functionality. There was really not even a need to make a special map lore arch since you could just use an orc for the same purpose really, it just makes it easier to see if it has it's own icon. here is what it looks like with lore archs - you need to collect all lore/endlore tags and the name in the arch they are in if it is there. arch map msg Creator: FooBar Date: sometime 2003 endmsg width 25 height 20 enter_x 1 enter_y 1 end arch grass end arch lore name Jabba the Hut lore @ chance ='3', type='legend': It is said that back in Imperial times... endlore end arch grass y 1 end arch orc name Phil the sneak hp 20 sp 34 {...} lore @ chance='1', type ='hint', locatation='Tatoonie': There is one fellow in the lair of Jabba the Hut whom might sell you the key to the Bantha cage, for a price. endlore end arch lore name My Left Foot lore @ chance='1', type = 'nonsense': My left foot hurts. @ chance='1': Shazzbot! endlore end arch foo [...] And here it is with lore in the header: Now you will need to take the entire above script and add a routine to collect header lore and make the necessary changes to the map editor to manage it. arch map msg Creator: FooBar Date: sometime 2003 endmsg width 25 height 20 enter_x 1 enter_y 1 lore @@Jabba the Hut: @ chance ='3', type='legend': It is said that back in Imperial times... @@My left foot: @ chance='1', type = 'nonsense': My left foot hurts. @ chance='1': Shazzbot! endlore end arch grass end arch grass y 1 end arch orc name Phil the sneak hp 20 sp 34 {...} lore @ chance='1', type ='hint', locatation='Tatoonie': There is one fellow in the lair of Jabba the Hut whom might sell you the key to the Bantha cage, for a price. endlore end arch foo[...] So is it worth it to add stuff to the header at the cost of adding in new delimiters to separate the different lore topics and making changes to the map editor to deal with it? If you want to do it that's fine, still works, I just don't think there is a compelling reason for it... _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel