Playing Crossfire for a while, I consider the chances to obtain experience in the different categories seriously imbalanced. As far as I see it, there are six categories reflecting a number of skills. Three of them, namely physical, intelligence, and wisdom, are combat oriented, while the other three, personality, agility, and mental, widely are not. Now it is more or less easy once one knows the game and the foes, to gain overall experience, mainly by fighting. Experience is scaling exponentially: some 1000 for the first level gain, then 2000, and so on. Later on, in level 40 or so, several million xp are necessary in order to gain a new level. Opponents are scaling exponentially, too, e.g. a kobold gives 1 xp or so, while a dragon may give some 100,000 xp, a retributioner or balrog even more. Weaponry, armament, stats, and general fighting Know-how are following this scheme: once one is sufficiently armed and shielded, knows the opponents and the methods of attack, defense, and flight, one is able to overcome the foes most times. The non-combat skills are scaling poorly if at all: Personality: singing: Ok, to some extent, it scales (first kobold, then goblins, ogres etc.). But i felt it virtually impossible to pacify anything above those monster levels. I fail to see that it will ever be possible to pacify even a fairy dragon or similar little beast - not to mention angels, demons, or hill giants. oratory: I never succeeded in orating to anybody Agility: disarm: Ok, I disarmed a shitload of traps. But especially as a young player, I died often thus suffering a net loss rather than gain. In higher levels, I am succeeding now most time. Yet, the reward is far too low to win anything with that: when you are level 42 slaying lots of retributioners, balrogs, or dragons, 5-50xp for a disarmed trap are nothing less than a challenge. Much more, any death will deprive you the gains of patient experience gain. So you will stagnate at best. stealing: Sure one may stand in the mid of a gang of monsters who use to pickup thus carry lots of stuff, trying to steal from everybody in the adjacent tiles. This works fine in raffle1 with goblins, and may give some 5,000-10,000 xp per hour if one is really busy. Fine though bit boring for low levels, but not being repeatable with even relatively harmless critters such as trolls - not to mention dragons or retributioners who will roast, chill, zap, or beat you to a pulp before you have stolen anything. hiding: not yet tried intensely, but seems similar. Mental: literacy: For a low level character, literacy grants some steady flow of a bit of mental xp, especially once the character obtained a library card. Identifying and reading spellbooks also helps a lot. So does identifying stuff with the literacy skill. smithing, Identifying stuff using the skills listed beneath is a great alchemy, help for general playing, and the gain of some xp is warmly woodsman, welcomed. But again: As a young player, you profit a bit in alchemy, terms of xp, but later, the gain is - in relationship to combat et alii gains - simply ridiculous. It is possible to gain some 10,000- 25,000 xp per hour by slaying, say skeletons in the raffle1, and identifying the remains and the loot. In the same time, a good player may have slain monsters with tens of millions of xp gain. Though the situation for mental is slightly better than for the others, the complaint still remains: xp does not scale. Identifying a winterblade does not considerably add more xp than identifying an orc's dagger does. As a result, you find level 110 players who are level 1 in personality, and level5-10 in agility and mental at best. You will encounter better values quite seldom. What should or might be done? First, possibilities to gain more xp, and especially gaining xp in an exponential scale as with fighting, seems highly desirable. This does not mean or imply that xp gain should be easy or without risk, on contrary. Yet, it should be possible to have a character with level 50 or more in mental, agility, or personality: a master bard, orator, thief, or sage. Maybe, minimum values in the non- combat abilities should be required in order to be possible to win further combat experience (and vice versa) once a scheme of better xp gain for non-combat skills has been implemented (e.g. one has to be at minimum level 20 or 30 in any categories in order to ascend to level 110). just some ideas. If I missed something, and it is already possible to gain noncombat xp better than i found out, forget my post. regards, es -- GMX - Die Kommunikationsplattform im Internet. http://www.gmx.net