[CF-Devel] Cause light wounds broken
Kevin R. Bulgrien
kbulgrien at worldnet.att.net
Sun Aug 11 11:35:37 CDT 2002
At 01:19 PM 8/10/02, I wrote:
>
Server 1.3.0 off of CVS...
>
>
The cause light wounds spell can make monsters invulverable. This has
>
happened to me repeatedly. No (reasonable amount of) damage can kill
>
the creature after this happens...
They aren't really invulnerable. I laid on the Run key and "went to
sleep" while running into the monster. When I woke up, he was dead...
Without looking at the code, one might guess the problem to be one of
death detection and rollover. Like a "life" number goes negative but
death isn't detected. The creature now will not die until the variable
rolls back around to zero again.
>
If I were to guess, I'd guess that the death check isn't working quite
>
right...
>
>
This character I see this with at the moment is a lvl 2 wisdom
>
character with 5 Grace. He's level 8 physical and cannot kill this
>
particular gnoll with hundreds of successful hits with any melee
>
weapon - even one that does damage other than physical.
>
>
So, then if I let the invulnerable gnoll get out of the way I am firing,
>
I can kill other gnolls with cause light wounds or waste hordes of them
>
by melee. Every now and then cause light wounds will make another
>
invulnerable.
>
>
Magic spells never seem to do this...
More information about the crossfire
mailing list