At 01:19 PM 8/10/02, I wrote: > Server 1.3.0 off of CVS... > > The cause light wounds spell can make monsters invulverable. This has > happened to me repeatedly. No (reasonable amount of) damage can kill > the creature after this happens... They aren't really invulnerable. I laid on the Run key and "went to sleep" while running into the monster. When I woke up, he was dead... Without looking at the code, one might guess the problem to be one of death detection and rollover. Like a "life" number goes negative but death isn't detected. The creature now will not die until the variable rolls back around to zero again. > If I were to guess, I'd guess that the death check isn't working quite > right... > > This character I see this with at the moment is a lvl 2 wisdom > character with 5 Grace. He's level 8 physical and cannot kill this > particular gnoll with hundreds of successful hits with any melee > weapon - even one that does damage other than physical. > > So, then if I let the invulnerable gnoll get out of the way I am firing, > I can kill other gnolls with cause light wounds or waste hordes of them > by melee. Every now and then cause light wounds will make another > invulnerable. > > Magic spells never seem to do this...