Kevin R. Bulgrien wrote: <snip> > calc_item_power got 24 enchantments for Belzebub's sword > Object Belzebub's sword had no item power, using 50 > All those messages above are just debugging, and can be ignored. > > I don't yet know the relationship between compiling a server and the other > top-level dirs like arch, maps, maps-bigworld... > Only the server gets 'compiled'. Note that the make install only installs the servers components. The arch's get collected. But the CVS contains up to date collected versions. You only need the archs (and need to collect them) if you are customizing them. > > I didn't copy the cvs maps to the datadir directory. Is that why I get > messages like the above... > Nope - unrelated. Note that the 'easiest' thing to do is either have a copy of the CVS maps in the datadir, or make a symlink from there to wherever your maps are. The make install won't update the maps. > > And maybe why the "manna from heaven" spot near the castle in scorn > doesn't work since I did the make install? > Not familiar with that spot - I wouldn't think it should be related. > > Also, what's the thing about maps vs. maps-bigworld? I don't see an > obvious description. The mapset I have in the data dir seems to look > more like maps than maps-bigworld, but I think on my last cvs update, > only maps-bigworld was updated. > Maps-bigworld is sort of work in progress. Eventually, it should replace the maps distribution . The main change is that the world map is much bigger (roughly 30 times in each direction, or 900 times total). Means wandering from one side to the other is more of a real adventure. I've played around with it some, and presuming the character has reasonable speed, the travel times still are not very great, but at least you are now having to move several hundred spaces - there is a feeling of distance and scale that doesn't really exist in the old (small) maps. > > I'm not sure what the differences are, and I don't think I understand > what the comments are about maps being dependant on the compile > process or .emergency files. > Those comments are old. At one time, changing the config option was necessary for using the bigworld mapset. Now days, just leave the emergency path the default, and if you use the bigworld one, the server will pick up the .emergency file and reset the emergency coordinates as appropriate. > > Is one map set more current or supported than another? > maps (small) is more complete. As said above, eventual plan is for maps-bigworld to replace these. However, there are still many maps that are not linked in the maps-bigworld. I do that as I have time, but its a little more work than a simple copy paste to do it right (need to clean up terrain immediately around city, add roads, etc). Once I finish with the cities, the adding the misc dungeons should be pretty easy however.