About money, etc: I think some of the ideas put forth are good ones and would be nice, but herre are my comments: 1) Castles sound really cool. Great way to blow millions. 2) And players will have millions. No matter what. Unless you put a prohibitive cost on "repairing" artifacts.... And then, my opinion is that the game will be ruined by burdening the player with either constant money-grubbing (no fun) or having no effect other than wasting their time spending a little of their excess dealing with an annoying hassle. I do NOT think it is realistic to think that you'll be able to balance this perfectly, so it'll turn into black and white: EITHER players will have way too much money OR they will never have enough. Reason? Simple. I don't think that you can balance things to within 10 percent. 10 percent of millions is still way too much money. 3) Limiting how much shops can buy screws low-level players who must take the dregs of what high-level players leave. Negatory on this one for that reason. Limiting WHAT they can buy might make more sense, but probably won't make much impact. I fundamentally think that this problem is insoluble. Successful players will naturally be filthy rich, unless you hang some annoying, un-fun burdens around their necks. And those same burdens will perhaps cripple low-level players.... I mean, Bill Gates and lots of CEOs are filthy rich, and they have a gov't monkey on their backs slurping 60% of their income. 60% isn't enough to make them un-filthy-rich. And being filthy rich has few real consequences for the game: all it means is that money stops mattering after you've achieved a certain degree of success. Life is like that too.... Raising the prices of staple things so that only Bill Gates can afford them isn't the solution. I like the castle idea, limiting monsters/generator is good for many other reasons besides wealth, PeterM