Preston Crow wrote: > Several minor issues: > > > Giants don't throw boulders. They have them; they just don't throw them. This is now fixed. This got broken when the code was removed that caused monsters to through misc junk (eg, coins, clubs, etc). apparantly, it was that same code that was responsible for them for throwing boulders. > > > > >> write_socket_buffer called when there is no data, fd=5 >> Socket on fd 5 has overrun internal buffer - marking as dead >> Write_To_Socket called with dead socket > > > That happened when stepping on a very large pile of objects. The > client received a stream of "That item is too heavy for you to pick > up." messages before disconecting. Perhaps the server should watch > for sending the same message more than some number of times (like 50), > and not send more than that many in a row. I've changed the 'That item is too heavy..' to not be a unique message - thus, the server should group those together like it does with other messages. > > > > In the shop inventories, shoes and gloves list the (armour +10) and > such, making for an ugly display. Other items don't list their attributes. > > > > It would be nice if shop inventories would list "17 daggers" instead > of "dagger" 17 times. This would make shops easier to browse. I sort of combined those two points together - I've changed it so that it does combine all the items of the same type together. I also changed it so that it uses the same query_base_name for all items, so it doesn't add the armor and other details. I'm not sure if I like that list bit - for some items, you sort of want that extra information.