This covers many commands missed the first time thru as well as a bit of expansion on some of the commands. Also covers latest revisions to create tim is commiting today. -- johnny PGP Public Key available from: http://www.keyserver.net:11371/pks/lookup?op=get&search=0x17BF1DD3 -------------- next part -------------- The following commands are available to you: dmhelp <command name> abil <player> <attribute> <value> addexp <player> <how much> create <number> <bonus> <archtype> debug <level> dump <tag> dumpallarchtypes dumpbelow dumpallmaps dumpallobjects dumpfriendlyobjects dumpmap forget_spell <spell name> free <tag> goto <map> invisible kick <player> learn_special_prayer <spell name> learn_spell <spell name> nodm nowiz overlay_save patch <tag> <variable> <value> plugin <plugin name> pluglist plugout <plugin to remove> printlos reset <map> remove <tag> set_god <player> <god> shutdown speed <new speed> spellreset ssdumptable stats <player> style_info summon <player> time wizpass who General notes for DM's: Case sensitivity is important in player and map names. DM help for abil: syntax: abil <player> <attribute> <value> notes: abil will permanently change the ability scores of players. Attribute is one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. DM help for addexp: syntax: addexp <player> <how much> notes: the player must have a skill readied. All experience added in this manner will go directly to the skill readied. DM help for create: syntax: create <number> <bonus> <archtype> <variable1> <value1> <variable2> <value2> ... notes: creating items is rather dangerous and tends to crash the server when creating some items. The number and bonus attributes may be left off, or the bonus itself may be left off any time. If a bonus is desired, number must be specified as well. Archtype must be specified in all cases. Variable and values may be left off at any time, but specifiying a variable requires a value also be specified. Multipart values such as for an item name must be quoted. Example: create 5 +1 longsword name "Spiffy Sword" face chicken.171 This would create 5 +1 longswords named 'Spiffy Sword' that look like chickens. see also: patch, dump DM help for debug: syntax: debug <level> notes: Without arguments, debug will simply print the current level of debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo = 1, llevDebug = 2, llevMonster = 3 DM help for dump: syntax: dump <tag> notes: Using dump, you can see the attributes of any item in the game. To find the object number of an item you wish to view, click on it. If this item is in your inventory, or you are standing over, click on yourself and the item tags will be displayed. see also: patch DM help for dumpallarchtypes: syntax: dumpallarchtypes notes: This prints out a list of all archtypes to stderr. DM help for dumpbelow: syntax: dumpbelow notes: dumpbelow will dump the attributes of the top item you are standing over. see also: dump DM help for dumpallmaps: syntax: dumpallmaps notes: This prints out map information for all active maps to stderr. DM help for dumpallobjects: syntax: dumpallobjects notes: This prints out a list of all active objects to stderr. DM help for dumpfriendlyobjects: syntax: dumpfriendlyobjects notes: This prints out a list of all active friendly objects to stderr. DM help for forget_spell: syntax: forget_spell <spell name> notes: this will cause you to permanently lose knowledge of a spell. DM help for free: syntax: free <tag> notes: free should ONLY be used after remove. Freeing an object that has not been removed will cause the game to crash. For most objects, simply removing them is sufficient and they will eventually be freed. See Also: remove DM help for goto: syntax: goto <mapname> notes: using this command will instantly move you to the start point of the map specified. DM help for invisible: syntax: invisible notes: makes you invisible for a short time. DM help for kick: syntax: kick <player> notes: this command will kick a player off the server. If used without an argument, it will kick all players off the server with the exception of you. DM help for learn_special_prayer: syntax: learn_special_prayer <prayer name> notes: this will allow you to permanently learn a spell as a special prayer of your god. see also: learn_spell DM help for learn_spell: syntax: learn_spell <spell name> notes: this will allow you to permanently learn a spell. It is similiar to learn_special_prayer except that you will retain knowledge of this spell regardless of changing dieties. see also: learn_special_prayer DM help for overlay_save: syntax: overlay_save notes: this will save everything on the current map that was not originally part of it as an overlay. The overlay will then be loaded anytime the map itself is loaded. Be careful with this as EVERYTHING on the map will be saved in an overlay, such as spawned monsters and dropped objects. DM help for nodm and nowiz: syntax: nodm notes: both of these commands will return you to normal player status. DM help for patch: syntax: patch <tag> <variable> <value> notes: using the patch command, you can radically modify the properties of objects in the game. Simply specify the object to modify and the new values of its variables (or completely new variables). See Also: dump DM help for plugin: syntax: plugin <plugin name> notes: this will load a new plugin into memory. Using this with no arguments, or invalid arguments will cause a server crash. Plugin name should be as it appears in your plugin directory. Double check the names before using plugins. DM help for pluglist: syntax: pluglist notes: this shows currently loaded plugins. DM help for plugout: syntax: plugout <plugin name> notes: this will remove a loaded plugin from memory. DM help for printlos: syntax: printlos notes: this is used for line of sight debugging. DM help for remove: syntax: remove <tag> notes: remove will, suprisingly enough, remove the object specified by the tag supplied. see also: free DM help for reset: syntax: reset <mapname> notes: all other characters must be off of the map at the time of reset. This will NOT reset any unique items, such as players apartments, in the case of unique items being on a map, it will cause them to be saved before the map is reset. DM help for speed: syntax: speed <newspeed> notes: without arguments, this prints your current speed. If given an argument, it will set reset your speed to the new speed. DM help for spellreset: syntax: spellreset notes: this causes the spell table to be reinitialized. DM help for ssdumptable: syntax: ssdumptable notes: this will print out the current hash table to stderr. DM help for set_god: syntax: set_god <player> <diety> notes: this will change a players diety to the diety specified. DM help for shutdown: syntax: shutdown notes: This will cause the server to shut down entirely. DM help for style_info: syntax: style_info notes: this will print out information regarding current styles in use. DM help for summon: syntax: summon <player> notes: summoning a player will bring them immediately to your location. There is no 'reverse' summoning, except to go to a map yourself and summon the player again. DM help for time: syntax: time notes: this will give additional information about server performance when used as dm. DM help for wizpass: syntax: wizpass notes: this will toggle on and off your ability to walk thru walls as dm. DM help for who: syntax: who notes: when used as dm, this will also print out the object tag of players.