On 14-Jul-02 Mark Wedel wrote: > When I wrote the code, I envisioned just not giving body parts to creates > that > don't have them, and not using force (or other objects) to use them up. Well.. thats kind of my point.. dragons *do* have arms, if you want to be technical, they just don't have good articulate hands to hold things, thats why I suggested the claws. It's probably a bit late to be coming up with alternate ways of doing this.. but I'm just trying to keep our options open in the future. The reality is that if something relatively close is available, someone is going to use it for an unintended feature. The critical hits thing was mostly an example of why I don't like the idea of a hack like "dragons have no arms and no legs because we don't want them wearing boots". Quite honestly.. I have no intention of ever inflicting critical hits on the server.. I think they are hideously unbalancing, and take millions of manhours to balance (without making them lame). --- Tim Rightnour < root at garbled.net > NetBSD: Free multi-architecture OS http://www.netbsd.org/ NetBSD supported hardware database: http://mail-index.netbsd.org/cgi-bin/hw.cgi