[CF-Devel] Change in equip method.

Mark Wedel mwedel at sonic.net
Thu Jun 6 02:09:33 CDT 2002


Todd Mitchell wrote:


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      I don't know if making bows more powerful is the best way to encourage their
     
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      use, maybe magic is too powerful or it is too easy for players to get
     
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      powerful magic.  If you keep upping the ante things tend to inflate,
     
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      although maybe some tweeking is necessary.  Ranged combat should be less
     
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      powerful than melee since the risk is lower and you should have more time to
     
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      attack where with melee you need to hit hard and be able to take damage.
     
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      Maybe making ranged weapon skills like bows and throwing agility skills
     
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      rather than physical skills would help since they wouldn't dip from the same
     
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      pot so to speak.  This would also have the effect of greatly increasing the
     
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      other agility skills for ranged weapon users (which may then need some
     
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      adjustment).  Magic should be like a cross between the two, a mix of
     
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      powerful attacks and ranged attacks to give magic users an equal footing.
     
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      If every one can get really powerful in melee and magic, there is not much
     
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      use for ranged combat.  Perhaps amulets should have caps on magic levels or
     
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      a lower ratio of SP than the players with  the magic skill to make it harder
     
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      for non magicians to get powerful spells while still allowing lots of
     
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      character customization.  Maybe there should be more distinction between the
     
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      classes for magic, ranged weapons and melee skills which would encourage
     
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      different styles of play.
     
     

  It seems that people generally like the idea of bows using the weapon and 
armor hands, so I guess we'll do that.

  This does allow bows to be made powerful - you could now give that bow some 
attacktype or stat bonus or whatever else without it messing with the player too 
much.

  Note that there are other potential areas for merging.  Arguably, the talisman 
should use the same slot as the amulet (sure looks similiar).  This would 
certainly inspire people to actually learn the skill and not just use the amulet 
(same for holy symbols).

  Some of these adjustments can be pretty easily done at a later time. It seems 
the fundamental of the ideas are there and no one ha any big problems with them.




    
    


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