On Tue, Mar 05, 2002 at 09:09:38PM -0800, Mark Wedel wrote: > But what thing I plan to do unless there is a very vocal outcry is make > cache_images behaviour the only supported option. This is done to simplify the > code, and the cases where you would not want to use that cache behaviour are > very limited (the only case readily available is if you are playing on a server > with very close (eg, LAN) connectivity and don't ever plan to play on other > servers). The only complaint I have about this has to do with how the client currently caches images. At the moment when I play on a LAN server using image caching is actually slower because the client stores each image in a seperate file in the cache directory. So everytime I get an image it has to open a file, write the data, and close the file which results in a disk sync. Using a single memory mapped based file would probably be better, and much faster. -Scott