johnny shelley wrote: > > Here's what it looks like when the (expletive gerund deleted) child > decides to > 'reset a server'. > Any information on how the user is actually getting the user to crash the server? Its easy enough to put a bunch of if !op->map type checks in, but thay may not be fixing the problem, which is either a gate object not getting removed properly when a map is saved out, or the gate object somehow getting in the inventory or something.