Steven Lembark wrote: > You can cast str spells, which uses mana, which requires > food, which... Low str is a general problem that makes it > hard to play. Not carrying food would be a plus... Probably true for all races. > for food, and will probably be around fire-causing items in dungeons > frequently enough to get "fed" on the fly. > > If we leave the char's "food" at zero and have it live on hp, the > code changes are minimal: I still don't see why that is an advantage to still having them use food. Its a fairly trivial change to modify the code such that when a fireborn gets hits by fire, his food goes up. Fairly easy to also make it so they can't eat normal food, or gets less effect. > > (1) The damage caused by fire stat needs to be changed to a > negative number in the struct (no code change required). Not sure what you mean here - remember, fire still has to cause damage to non fireborns. > > (2) The number of hp may need to be raised (also no code change). actually, I'm pretty sure hit point for all characters is hard coded. Increasing con will increase hp to some extent, but probably not as much as you mean. > (3) The hp cycler already has a max value limit (used for healing > spells). This should prove sufficient for clampng the hp > to a reasonable level when fire exposure causes negative > damage. Actually, I'm also not sure of this - this may be the case for the cases which natural re-gen hp, but it may certainly be possible to super charge the hp above the max, like can happen with mana and grace. In any case, wherever/whatever adds food or hp would be pretty easy to make sure it doesn't exceed max. > > (4) The "eating" code needs to be adjusted so that non-flesh > char's (fb's and w's) get no/miminal benefit from normal > food. This involves one modification to the "food benefit" > calculator to multiply a "how much benefit do you get from > food" entry in the char's struct. yeah - this is fairly easy. > This assumes that the char survives w/ [near-] zero fp all the > time, living off slowly reducing hp that get regen-ed by fire > (in the case of fb's) or a "suck the life out of" spell/skill > in w's. Which in turns requires that they both get fairly high > hp to begin with (so that the slowly reducing value doesn't get > them killed every 10 sec). As said, I don't think fireborns living off hp is a good thing - this would seem to put them at greater disadvantage if no fire is around, and probably make life really easy when fire is around (the fire from the wyverns or dragons might more than offset the physical damage they do). If fire gives them food, it means they don't need to carry around food (just need to have spells), yet doesn't really provide any shift in balance otherwise (the big question is how hard is it for the fireborns to get fire for food).