> > > Just to increase the limit would solve nothing. Then it would be better to > make the xp requirements to the next level a little more exponential. > or > Remove a few the the worst xp maps. I'm primary thinking of the temples > of Valriel and Gorock, 100 levels! There are 29 defined random levels for > angels I think, so a max depth of 30 would be enough to encounter all > monsters. More than that is just a free xp source. (btw this is probably > one of the major reasons why Gorock is generally considered one of the > better gods (along with flaming aura and vitriol) > Removing the best exp maps is the worst solution for the too easy level gain problem. In the busiest servers (>10 simultaneous players) there is already a problem of finding areas of interest (and of exp). The random maps are good (exp and lots of interesting random stuff in chests) and if they are removed/changed, exp is somewhat harder to gain, yes, but the game will loose playability a lot since you then have more players rushing into less areas. I would like to see even harder (and more exp giving areas) more as most of the older maps are just full of goblins and normal (easy) low level monsters. The level problem is better solved with more exponential level requirement than removing means of getting exp (random maps). -- ___ <@,@> Kimmo Hoikka - www.hoikka.com [`-'] Pellonmäenraitti 3 as 8, 53850 Lpr -"-"- +358(0)40 738 0747