>> displaying you 20 x <monster amount> messages of the spell striking and > > Same happens if you pray. Duplicate message supression would > help a great deal on long-haul networks. I'd think the solution would be for the server to send just the message index value which the client then prints. If that was done then also compression on the connection should largely resolve the issue of duplicate messages over slow connections. It should be a client issue regarding the display of repeated identical messages. As for experience levels, sounds to me like the table of experience needed per level should be contained in a configuration file read at startup that can easily be editted. The cf distribution could contain a couple of different sample configs with comments on how each affects gameplay.