Several minor issues: Giants don't throw boulders. They have them; they just don't throw them. > write_socket_buffer called when there is no data, fd=5 > Socket on fd 5 has overrun internal buffer - marking as dead > Write_To_Socket called with dead socket That happened when stepping on a very large pile of objects. The client received a stream of "That item is too heavy for you to pick up." messages before disconecting. Perhaps the server should watch for sending the same message more than some number of times (like 50), and not send more than that many in a row. In the shop inventories, shoes and gloves list the (armour +10) and such, making for an ugly display. Other items don't list their attributes. It would be nice if shop inventories would list "17 daggers" instead of "dagger" 17 times. This would make shops easier to browse. --PC