[CF-Devel] skill musings.
Todd Mitchell
temitchell at sympatico.ca
Tue Nov 19 21:20:45 CST 2002
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Ok, sorry for being so damn long winded. After saying all of the above,
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I'm afraid I've mostly just confused people that haven't seen a copy of
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the base system we've been kicking around the past few days. I think
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we're very close to a point where we have a workable system and some
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rough base costs. No doubt many of the skill costs will need tweaking to
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get rid of the 'super characters' currently wandering around crossfire
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servers, but at least we'll have a place to start from.
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I would like to have a draft proposal ready to present to the list in
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the next day or two, at which point I'm sure there will be lots of
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feedback and a few firebombings.
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Ok - lets trot it out - sounds more interesting than some vague references
to skill gems
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This may be a bit of a point. Our current model is looking at a separate
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category for each current skill - somewhere around 25-30 skills. Some of
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these aren't improvable and just bought at a base cost (mountaineer,
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jumping, meditation, etc).
Some of these skills could be made improvable. I would try to avoid
marginalizing skills if they could be fixed or incorporated into other
skills. Hate to waste one of those funky gems if it was a one shot skill.
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