> Ok, sorry for being so damn long winded. After saying all of the above, > I'm afraid I've mostly just confused people that haven't seen a copy of > the base system we've been kicking around the past few days. I think > we're very close to a point where we have a workable system and some > rough base costs. No doubt many of the skill costs will need tweaking to > get rid of the 'super characters' currently wandering around crossfire > servers, but at least we'll have a place to start from. > > I would like to have a draft proposal ready to present to the list in > the next day or two, at which point I'm sure there will be lots of > feedback and a few firebombings. > Ok - lets trot it out - sounds more interesting than some vague references to skill gems > This may be a bit of a point. Our current model is looking at a separate > category for each current skill - somewhere around 25-30 skills. Some of > these aren't improvable and just bought at a base cost (mountaineer, > jumping, meditation, etc). Some of these skills could be made improvable. I would try to avoid marginalizing skills if they could be fixed or incorporated into other skills. Hate to waste one of those funky gems if it was a one shot skill.