> RE exp for wands, scrolls, and other magic - while it can be said it is > the magic of the item that is doing the killing, you could start to make > the same argument in lot of other places (it is the fact that I had a > resist fire potion that I was able to kill that big dragon, etc). The fact > is the player knew to use the item in the right circumstance - that should > be worth something just like knowing to use potions lets you defeat some > otherwise really tought monsters or whatnot. Also, giving exp for these > things might actually inspire people to use them. Maybe they shouldn't get > full exp, and it probably should just go into a misc (overall total) > category, but saying they should get nothing for using magic items to kill > creatures is a bit extreme I think. I completely agree on this point. I remember using wands and rods regularly back before the skill system when they added to my experience point total. Now I never bother with them, except for non-combat rods (e.g., create earth wall). If I could get experience in the "use magic item" category, that would change. Just set a low experience multiplier if you think it's an abusive way to get experience. And maybe someday someone will come up with a use for the "use magic item" skill level. Perhaps some items can't be used at low levels (like scrolls that require higher litteracy levels to use). Suppose your favorite rings had level restrictions. Suppose that if your "use magic item" level is high enough, you can remove weaker cursed items. --PC