> Cutting up the landscape with blocking will take a lot of the > benefit of having the bigworld maps - players would have to make > huge detours around areas to find the entrances [...] In my opinion a worldmap where you can move freely in every direction is really boring. A worldmap containing only lowlevel monsters would be even more boring. My idea about a big worldmap was to have the possibility to create something exciting on it. More than just a colored bunch of walkable floors. When players have to search for their path, wouldn't that be much more exciting? Players could find adventures there. I believe there should be more to a worldmap than just connecting cities. Roads can do that. They require only 0.01% of the space - So why not use the rest for something more meaningful? Putting random monsters (of varying difficulties) on the worlmap won't keep anyone entertained for long either. I have designed a lot of maps, and I tell you that it is impossible to have an interesting map without any kind of "structure". When you can move just in any direction, that is comparable to a blank sheet of paper. Now don't get me wrong. I do like the bigworld maps, but I'd consider them only a nice base to start from. AndreasV -- +++ GMX - Mail, Messaging & more http://www.gmx.net +++ NEU: Mit GMX ins Internet. Rund um die Uhr für 1 ct/ Min. surfen!