[CF List] BIGworld

Andreas Vogl andi.vogl at gmx.net
Fri Oct 11 14:13:02 CDT 2002


>
     
      Cutting up the landscape with blocking will take a lot of the
     
     >
     
      benefit of having the bigworld maps - players would have to make
     
     >
     
      huge detours around areas to find the entrances [...]
     
     
In my opinion a worldmap where you can move freely in every
direction is really boring. A worldmap containing
only lowlevel monsters would be even more boring.

My idea about a big worldmap was to have the possibility to
create something exciting on it. More than just a colored
bunch of walkable floors. 
When players have to search for their path, wouldn't that be
much more exciting? Players could find adventures there.

I believe there should be more to a worldmap than just
connecting cities. Roads can do that. They require only
0.01% of the space - So why not use the rest for something
more meaningful?

Putting random monsters (of varying difficulties) on the
worlmap won't keep anyone entertained for long either.
I have designed a lot of maps, and I tell you that it is
impossible to have an interesting map without any kind
of "structure". When you can move just in any direction,
that is comparable to a blank sheet of paper.

Now don't get me wrong. I do like the bigworld maps,
but I'd consider them only a nice base to start from.


AndreasV

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