[CF List] BIGworld

Andreas Vogl andi.vogl at gmx.net
Sun Oct 13 09:54:08 CDT 2002


Thought I might comment a bit on the Bigworld ideas... :-)

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      1) Weather effects - not sure exactly what they were going to 
     
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         be, garbled was going to work on that.
     
     
So this code for map-overlays has somehow made it into
CVS and at least it seems to consume memory and appears a lot in
the logs. Is it true that there is no use for it till today?
Are there still plans by anyone (Garbled?) to keep developing on
this particular part in the future?

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      2) Random plants showing up based on various factors 
     
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         (elevation, weather, type of terrain).
     
     
This is a nice idea. I like it.

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      3) Paths/trails getting made as people wander in certain 
     
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         areas, with some decay rate.
     
     
I'm not so sure about that one. Wouldn't that consume a lot
of effort storing all this information about roading somewhere?
And the outcome might be road-tiles appearing everywhere,
including places where they are unwanted, potentially burrying
some nice maps around cities.
Roads would look totally uneven, making players loose orientation...


AndreasV



    
    


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