> Kevin R. Bulgrien wrote: > > Scenario: > > > > 1) Enter apartment > > 2) Drop ultra-cool artifact on floor > > 3) Exit apartment > > 4) Play a while > > 5) Server crashes > > > > Results: > > > > The ultra-cool artifact is GONE! > > > > Not in player inventory, not in apartment! > > > > This is REALLY BAD VOODOO... It was a VERY ULTRA COOL ARTIFACT! > > > > Why isn't the apartment saved when you exit? I think that the > > player autosaved during step 4, which is why the artifact is > > no longer in his inventory, but the apartment did not > > autosave... > > Define 'play for a while'? I don't remember exactly, but it was on the order of just a few minutes. I have not modified the default timing parameters in the config file. This behavior has occurred a few times. Sometimes it kills a recently dropped object, and sometimes it duplicates an item that was recently picked up from the floor of the apartment. Note that since the Sept. 2 CVS update, the server has been more unstable. The crashes I am speaking of have happened without being intentionally invoked by way of the O M swords. Conjecture: I suspect that the window of opportunity is quite small... The player autosave timer may have 1 min. left on it (or a similar small time), so the player autosaves, but the apartment map doesn't save for 5 minutes. If a crash occurs in those 4 minutes, inventory madness occurs. P.S. I agree about "making sure the server doesn't crash"... Not realizing that an apartment is treated the same way as a regular map, I was surprised when I lost a 50000 platinum item I had just bought - with a character that is not high level enough to find this a meaningless loss.