[CF-Devel] button.c, bug in multi-tile door animations
Mark Wedel
mwedel at sonic.net
Wed Sep 18 01:19:14 CDT 2002
Kurt Fitzner wrote:
>
Sorry for all the posts. I'll start making them in digest format to get it
>
all at once. :)
>
>
I've noticed that mine_secret_1_1 and mine_secret_2_1, which are type 26
>
(timed gate) multi-tile doors don't quite work properly. The issue is that
>
only one tile's animation seems to get used on the correct 'connected' value.
I've put the change into CVS. I did it slightly different - the other parts
of large objects key the various values of the head object - this should make it
more likely for them to remain in sync.
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