Kurt Fitzner wrote: > Sorry for all the posts. I'll start making them in digest format to get it > all at once. :) > > I've noticed that mine_secret_1_1 and mine_secret_2_1, which are type 26 > (timed gate) multi-tile doors don't quite work properly. The issue is that > only one tile's animation seems to get used on the correct 'connected' value. I've put the change into CVS. I did it slightly different - the other parts of large objects key the various values of the head object - this should make it more likely for them to remain in sync.