A lot of people have complained about the new material code since it has been put in place. That is something we shouldn't ignore. My opinion is that the idea is good - which I think most all agree with - but the implementation is not so good. As I understand it, Tim's main point in this thread was that the full item-creation should be enabled. This would create a better use for materials, but I'm not convinced that it would fix any of the problems. In fact, I'm not too euphoric about the whole material- to-item-creation thing. This is just going to indroduce yet another balancing nightmare, and I don't see why it would be significally more fun than the alchemy skills we currently have. All games where full item-creation really works (like ultima online) have a relyable economy system and a fully balanced set of materials and items. In crossfire such a system is going to fail, because we have neither of that. Past discussions have shown that several people are actually against full item-creation because they are not excited about spending their time with activities like wood-chopping or mining. So, all that being said, I agree with Mark's point of view: It would be better to integrate materials in the artifacts file, and let it focus more on creating special items rather than adding random materials to everything. On the other hand, if this is something Tim cannot agree with, I would also consider to let Tim work on fixing/improving the adressed problems in "his" version of the material code if he wants to. AndreasV -- +++ GMX - Mail, Messaging & more http://www.gmx.net +++ Bitte lächeln! Fotogalerie online mit GMX ohne eigene Homepage! _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel