Bernhard Kuemel wrote: > Hi! > > I whish the food beep frequency(/duration) were configureable so I > could better distinguish it from my irc clients beeps or my father's > crossfire beeps in the same room. Food threshold and how many food's > per beep would be nice to configure, too. Code is there for people to work on. (this basically means, I don't plan to make any such improvement). However, the one addiiton that may be worth making is that instead of making a beep, play an actual sound. This would make it easier to distinguish (presumably). > > It would also be cool if I could set what food will be grabbed blindly > or set my character to automatically eat some food at a configurable > level, maybe even whenever there is enough room in his stomach to fit > another piece in. If only that doesn't make the game boring. This is a very low priority item. IMO, if your blindly grabbing for a bite to food, it should perhaps be even more random than it is now. Perhaps I'm biased because I almost never have a case where food is blindly grabbed. Perhaps the one adjustment I would make is not cause extra food to be consumed when an hp/sp/grace is regained. I can sort of understand the logic (extra energy being expended, therefor extra food). OTOH, this also means you need to worry about managing food in a time where you really don't have the time to spend this. And if you wanted to be more realistic, just travelling should use more food than standing still for example. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel