[CF-Devel] food beep frequency, etc
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Tue Apr 15 00:01:57 CDT 2003
Bernhard Kuemel wrote:
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Hi!
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I whish the food beep frequency(/duration) were configureable so I
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could better distinguish it from my irc clients beeps or my father's
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crossfire beeps in the same room. Food threshold and how many food's
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per beep would be nice to configure, too.
Code is there for people to work on. (this basically means, I don't plan to
make any such improvement).
However, the one addiiton that may be worth making is that instead of making a
beep, play an actual sound. This would make it easier to distinguish (presumably).
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It would also be cool if I could set what food will be grabbed blindly
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or set my character to automatically eat some food at a configurable
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level, maybe even whenever there is enough room in his stomach to fit
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another piece in. If only that doesn't make the game boring.
This is a very low priority item. IMO, if your blindly grabbing for a bite to
food, it should perhaps be even more random than it is now.
Perhaps I'm biased because I almost never have a case where food is blindly
grabbed. Perhaps the one adjustment I would make is not cause extra food to be
consumed when an hp/sp/grace is regained. I can sort of understand the logic
(extra energy being expended, therefor extra food). OTOH, this also means you
need to worry about managing food in a time where you really don't have the time
to spend this.
And if you wanted to be more realistic, just travelling should use more food
than standing still for example.
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