On 21-Apr-03 Mark Wedel wrote: > Just as a nit, I have no idea where Tim got his weight allowances for > materials - they certainly don't match real life (platinum is more dense than > lead for example) I wung it. :) As for your idea on rustmonsters.. that is exactly why I added a material system in the first place. I wanted relationships like that to pop up. You could add a special rust attack and saving throws, or just use another save. The idea is that when materials are all damagable, you can make selections as a player based on what you will be fighting. hrmm, I'm fighting an acid blob, this gold sword should be immune to acid, yay. The gold sword may appear useless, but in reality, in specific instances it could be priceless. --- Tim Rightnour < root at garbled.net > NetBSD: Free multi-architecture OS http://www.netbsd.org/ NetBSD supported hardware database: http://mail-index.netbsd.org/cgi-bin/hw.cgi _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel