On 23-Apr-03 Mark Wedel wrote: > But what I'm saying (and what I think Todd has said) is that a map maker > may > take a normal sword, assign it material type mithril, and expect that it will > be > 'improved' as mithril would do so. That mapmaker probably isn't expecting he > needs to adjust value and other bits. > > More likely, he's found a random mithril sword while playing, and said > 'that's > cool - I'll put one on my leader giant', and not expect that that doesn't > work > as expected. Then it would be trivial to make a spcial flag that says "process this item with the material change code, and then remove the falg and save the object" If anything however, I think this flag should be per-request.. not the standard behavior. --- Tim Rightnour < root at garbled.net > NetBSD: Free multi-architecture OS http://www.netbsd.org/ NetBSD supported hardware database: http://mail-index.netbsd.org/cgi-bin/hw.cgi _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel