[CF-Devel] Materials (was FW: DIAMONDS)
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Wed Apr 23 12:59:41 CDT 2003
On 23-Apr-03 Mark Wedel wrote:
>
But what I'm saying (and what I think Todd has said) is that a map maker
>
may
>
take a normal sword, assign it material type mithril, and expect that it will
>
be
>
'improved' as mithril would do so. That mapmaker probably isn't expecting he
>
needs to adjust value and other bits.
>
>
More likely, he's found a random mithril sword while playing, and said
>
'that's
>
cool - I'll put one on my leader giant', and not expect that that doesn't
>
work
>
as expected.
Then it would be trivial to make a spcial flag that says "process this item
with the material change code, and then remove the falg and save the object"
If anything however, I think this flag should be per-request.. not the standard
behavior.
---
Tim Rightnour <
root at garbled.net
>
NetBSD: Free multi-architecture OS
http://www.netbsd.org/
NetBSD supported hardware database:
http://mail-index.netbsd.org/cgi-bin/hw.cgi
_______________________________________________
crossfire-devel mailing list
crossfire-devel at lists.real-time.com
https://mailman.real-time.com/mailman/listinfo/crossfire-devel
More information about the crossfire
mailing list