Introduction ------------ Hello all, some notes about my system before I go on. I use Linux and the GTK client under GNOME. I'de like to break this email into 3 parts game design, map design and client design. Game design in this email is in regard to the game itself, the features, monsters, spells, etc. the map design is in regard to the world we play in, the cities, the individual maps, etc. and the client design is the gtk client itself. Game Design ----------- Overall its a fun game to play. There are a lot of things to learn and do, feature wise there are a ton. my biggest concern with this is the XP you loose when you die compared to the XP you gain when you kill a monster. From what I understand you loose 20% or 3 levels when you die, which ever is less. So if a small piddly monster kills me say I loose 3 levels, but if I kill it I get maybe 1000 XP. Not quite even. If I kill a dragon I get so 100K XP but if it kills me I loose 3 level, not quite even as well. Now when I loose the 3 levels, it might no sound so bad, 3 overall levels isn't *that* big a deal, but in the process I also loose (most times more than 3) specific levels. Regaining the levels lost can take days, just to be able to retry and kill the monster that killed me in the first place. I understand that there should be a bigger penalty for dieing than for killing the monster, its a reason to just die all the time. I think there is a fairer way to do this though that is more proportional to each monsters strength - if killing a monster gives you N XP points, then being killed by the monster takes N*5 XP away from you. That being said, if I was using a magic skill when I die, they should all come out of magic, etc. just like when I kill it they would all goto magic. Map Design ---------- Generally speaking the game allows for a lot of unique things to be done in the maps, most of which have been done already, I'm sure. My issue is with the current maps I've seen. There is no real progression threw "easy" "medium" and "hard" types of maps. By this I mean: I'm a level 19 overall player, most in magic. I can complete most maps in Scorn rather easily, I can also defeat raffle 1, but once I venture out most of the other maps I die in about 30 sec. of entering. An idea I've been tossing around in my head that I think would solve the problem requires a complete world re-design. Its basically as follows: 1) Have 4 major cities a) levels 0-10 b) levels 11-20 c) levels 20-50 d) levels 51+ 2) City one (the city all players start in - like Scorn) you can leave this city, just like now, when you buy a pass, but to enter any of the other 3 major cities you would need the pass + be within or above the level range for that city. 3) Any levels (caves, mountains, forest, towers, runes, other cities, etc.) outside the 4 major cities should have a sign explaining what level the map/area is. This could be a sign saying "Levels 10+" or "Powerful beings only" etc. but as they are out of the 4 major cities, any level player should be aloud to go into then regardless. 4) Anytime that there is a quest, riddle, etc. to solve, PLEASE make sure that any idiot can figure it out. A prefect example of what not to do is Red Islands (or what ever it is called). Myself and 2 other players were there for 4 days - in real life - trying to figure it out. The only reason we got threw is someone else told us the passwords. I think with this design, you get a nice progression of things do to as you gain in levels. It also gives new areas to explore that you would never have seen before. And it still leaves surprise areas (outside of the 4 major cities) for very difficult or mix and match levels. The last thing I want to mention is a very specific point. Every now and again one player just pisses you off, beyond all. It would be nice if players had the option to turn off the safeties in the arena. Client Design ------------- I use the GTK client - and like its functionality. There really isn't anything wrong with it. Though I think look and feel wise you may get more players if it was a fully graphical, full screen, client. This would be a major coding project and probably not be something a single person could do. Closing ------- Thanks for reading all this, I'll be waiting for replies and the conversation this email will hopefully bring. Justin Zaun metalforge server (jgz) _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel