[CF-Devel] Adding New Stuff (again) - Requests and suggestions
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Sat Apr 26 15:35:50 CDT 2003
On Saturday 26 April 2003 02:09 am, Andreas Vogl wrote:
>
Mark W. wrote:
>
> > [...]
>
> > Looking at the "what new stuff do you want to see in Crossfire" poll
>
> > at the website, it looks like there is quite a bit of interest in
>
> > seeing new spells, skills, races, and monsters.
>
>
When I saw that poll I was about to vote for new maps and
>
quests, but that point turned out to be missing somehow. :-)
Good point - I noticed "completing the quests" was a big hit on the
"what do you like to do" poll. It's one of the factors I'm taking
into account as well - new spells, races, monsters, cults, and items
are all useful "building blocks" for later constructing new quests.
Similarly, small new components can contribute directly to the other two
favorite things - "Building a unique character" and "finding neat and powerful
items"...
A could imagine a whole collection of "college(s) of magic" (akin to
the existing "tower of demonology" quest), each of which involves a series
of "prerequisite" tasks to go through (and fees to pay :-)) which lead through
learning a series of the particular college's rare and/or unique (i.e. not
available in random books) spells...but in order for someone to work on the
quests, the spells will have to be available to use...
Similarly, a "City Of The [new race]" would require the new race to exist
first...
MY problem is that I don't have the "chunks" of time available to try to
plan out and implement maps and characters and quests to go with all
of the smaller components (that I DO have time to work on), but I'd
like to contribute nonetheless...
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