David Seikel wrote: > Since it looks like a lot of thought is going into changing this, I would > like to make a suggestion. > > Any major change would have to be well thought out and well tested to look > for abuse. I think that borrowing from a well established RPG would be > useful to cut down on this work as the thought and testing has been done > for us, and the people that play these games are very familiar with the > abuses possible. > > While I am unable to give any details right now, I would like to recomend > GURPS as a very good points / skills based character generation system. I > can't give any details at the moment as all my GURPS manuals are a few > thousand kilometers away on the other side of Australia B-(. The system should be thought out - that I agree on. But trying to use an existing RPG may not be the best method. For example, in games where players sit around a table, Charisma may come into play a lot more. Likewise, to say that how skills map in GURPS (or any other system) to their usefulness in crossfire probably is approximate at best. Once again, personality stats can be much more important in LRPGs than crossfire where they really are not used much. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel