[CF-Devel] Ideas for interplayer competition
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Mon Aug 4 02:20:11 CDT 2003
>>
One last thing, if you implement this, could you do this in an optionnal way,
>>
in a plugin? So this is easy to choose if you want them or not. Plugins were
>>
needed, in the begining to add optionnal things to server or to change, on a
>>
test basis, server behaviour without interfering with CVS mainstream.
>
I'm not sure how exactly I'm supposed to make a "plugin" for this. I'm
>
certainly not going to write it in Python. It could conceivably be compiled
>
out.. but at some point.. thats going to cause trouble if we ever want it to
>
show up in the client as a stat. This change is fairly non invasive, and
>
really won't affect things around it, or even gameplay until we make it
>
actually do so.
May I remind one small detail ?
Plugin != Python
It doesn't yet seem very clear for a lot of people... Do I really need to rewrite more extensive docs about that ?
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