>> One last thing, if you implement this, could you do this in an optionnal way, >> in a plugin? So this is easy to choose if you want them or not. Plugins were >> needed, in the begining to add optionnal things to server or to change, on a >> test basis, server behaviour without interfering with CVS mainstream. > I'm not sure how exactly I'm supposed to make a "plugin" for this. I'm > certainly not going to write it in Python. It could conceivably be compiled > out.. but at some point.. thats going to cause trouble if we ever want it to > show up in the client as a stat. This change is fairly non invasive, and > really won't affect things around it, or even gameplay until we make it > actually do so. May I remind one small detail ? Plugin != Python It doesn't yet seem very clear for a lot of people... Do I really need to rewrite more extensive docs about that ? _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel