Well, guess I'll just stick to one custom field and let the player sort the issues her/himself... > In most cases, plurals won't be dealing with objects that cycle > between plural and non plural a lot. And it strikes me that if I name > an item, I want that name to be used - I don't want the server mucking > with it, potentially causing bound commands I have to no longer match. The custom name won't be modified. It'll just be used like that. But as I pointed, as I have implemented it, real name takes precedence over custom name. It's the player's responsibility to make sure to use, in an apply/mark/examine/whatever command enough of the custom name to not match another item's name. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel