On Fri, 22 Aug 2003, Todd Mitchell wrote: > ok I've managed to add a new function called friendly_fire that checks > if the attacker is PEACEFUL & attacking another player and will modify > the damage done if this is the case. What I currently have is that all > peaceful attacks against other players does 1 pt of damage. Since the > idea was to lower the chace of accidentally killing other players this > really gives the othre player a chance to get out of the way but can > still do some damage if people are careless, a wand of lightning can > still do a lot of damage one point at a time due to the speed of the > damage. Quick question concerning PVP battles in the arena. Will dueling players inflict 1 point of damage to one another or does the code work differently when players are in the arena? - Rick Tanner leaf at real-time.com -- _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel