=?iso-8859-1?Q?Re:_Re:_[CF-Devel]_/share/settings_addition, _destroy_items_variable?=

crossfire-devel at archives.real-time.com crossfire-devel at archives.real-time.com
Mon Dec 8 11:08:26 CST 2003



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      > Here's the patch--this should help alleviate the problem of key items burning up if the server admin allows it.  Coded at the request of 66.6% of my server's 3 players.  Running on my Win32 server atm.
     
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        I don't mind the patch all that much - it is minor, and is a configurable option.
     
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        However, this now makes it so that no items are ever destroyed - this will 
     
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      likely result in shifting even more money/power to the player.
     
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        Ideally, any item that is needed for a quest should be modified so that they 
     
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      are indestructible.
     
     
That's what I thought the behaviour should be. I don't like this patch as it confuses the issue and takes away one of the principles of treasure generation.  Many maps are set up so that if you use a lot of fireballs or whatever you get less treasure. This allows mapmakers to create more flexable rewards. If an item is supposed to be indestructable it should be set that way on a per item basis (is what materials are for), not with a global server setting.

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