[CF-Devel] new artifact & treasures idea
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Fri Dec 19 23:39:07 CST 2003
Todd Mitchell wrote:
>
On Fri, 2003-12-19 at 00:54, Mark Wedel wrote:
>
Yes, exactly - excellent. This is what I mean by modular as well - body
>
parts do not have to be wrapped up in a parent treasure list any
>
longer. This makes it easier to have a dragon cleric without making a
>
dragon_cleric treasurelist - just add dragon_bodyparts and
>
cleric_treasure...
Note that in a large sense, that could be done right now - it would just
require more treasurelists.
At some level, the archetype treasurelists should probably still get collected
into the treasures.bld. The ability to customize treasurelists on an object
level is most useful for map design.
OTOH, it wasn't until recently that collections of .trs files was added -
really, there shouldn't be any treasures file at all - it should be 100%
generated - that would also make it easier to deal with the treasures (most
likely), in that the dragon treasure would be right with the dragon creature -
you wouldn't have to go searching through the treasures file to find the dragon
treasurelist.
That in its own regard may make the treasurelists better - having a 50 line
treasure file for a creature probably isn't that unreasonable, and you may
better customize the treasures. Where as with a common treasures file, there
may be more perceived need to recycle treasures.
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