Preston Crow wrote: > On Metalforge this evening, I encountered a new disconnected map: > > (null) (/random/pirateisland0038) xsize 23 ysize 23 wallstyle dungeon > floorstyle lightdirt monsterstyle undead decorstyle creepy exitstyle sstair > dungeon_level 7 dungeon_depth 50 orientation 1 origin_x 21 origin_y 1 > random_seed 1046743401 > > There's just one long hallway with no exit except the one I entered by. I've fixed this in CVS. Probably another problem with maps that are too small, but the problem is more that in such a case, it should place both the up and down exit in the same room. There are some odd bits in the random map code - symmetrizing spirals makes some sense to get a double/quadruple spiral, but really doesn't make much sense for the roguelike layout - probably just better off to start off with a bigger map size and let the roguelike code connect it as appropriate. that code would probably do a better job, and have a more interesting map. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel