[CF-Devel] new random map bug

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Mon Mar 3 23:56:45 CST 2003


Preston Crow wrote:
 > On Metalforge this evening, I encountered a new disconnected map:
 >
 > (null) (/random/pirateisland0038) xsize 23 ysize 23 wallstyle dungeon
 > floorstyle lightdirt monsterstyle undead decorstyle creepy exitstyle sstair
 > dungeon_level 7 dungeon_depth 50 orientation 1 origin_x 21 origin_y 1
 > random_seed 1046743401
 >
 > There's just one long hallway with no exit except the one I entered by.

  I've fixed this in CVS.  Probably another problem with maps that are too small,
but the problem is more that in such a case, it should place both the up and
down exit in the same room.


  There are some odd bits in the random map code - symmetrizing spirals makes
some sense to get a double/quadruple spiral, but really doesn't make much sense 
for the roguelike layout - probably just better off to start off with a bigger 
map size and let the roguelike code connect it as appropriate.  that code would 
probably do a better job, and have a more interesting map.




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