On Wed, 05 Mar 2003 22:11:08 -0800, Mark Wedel wrote: ... > and try to make more clever decisions, etc). I think its pretty unlikely that a > player hearing an event they didn't hear before isn't likely to significantly > change any maps. The most likely case I'd see is where you have cases of > objects like gates/buttons used for effects the player shouldn't really notice. Assuming that it isn't too CPU intensive, if a player can magic map the square with the sound event, and it's not too far away, they should be able to hear it. -Philip _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel