[CF-Devel] Client Sound Server
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Thu Mar 6 03:04:55 CST 2003
On Wed, 05 Mar 2003 22:11:08 -0800, Mark Wedel wrote:
...
>
and try to make more clever decisions, etc). I think its pretty unlikely that a
>
player hearing an event they didn't hear before isn't likely to significantly
>
change any maps. The most likely case I'd see is where you have cases of
>
objects like gates/buttons used for effects the player shouldn't really notice.
Assuming that it isn't too CPU intensive, if a player can magic map
the square with the sound event, and it's not too far away, they
should be able to hear it.
-Philip
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