[CF-Devel] Client Sound Server

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Thu Mar 6 03:04:55 CST 2003


On Wed, 05 Mar 2003 22:11:08 -0800, Mark Wedel wrote:

...
>
     
     and try to make more clever decisions, etc).  I think its pretty unlikely that a 
     
     >
     
     player hearing an event they didn't hear before isn't likely to significantly 
     
     >
     
     change any maps.  The most likely case I'd see is where you have cases of 
     
     >
     
     objects like gates/buttons used for effects the player shouldn't really notice.
     
     
Assuming that it isn't too CPU intensive, if a player can magic map
the square with the sound event, and it's not too far away, they
should be able to hear it.  

-Philip

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