excellent - I was not doing it wrong then. I am doing animations for the player race faces but only the frontal (151 - 152) for now (unless I get inspired). While I am doing this I would like to know once and for all what the proper convention is - the general form for these appears to be is 111 is back side(moving north) 131 is right side(moving east) 151 is front (standing, moving south) and 171 is left side (moving west). This is what the documentation says too. 8 1 2 \ | / 7-0-3 / | \ 6 5 4 The default face is up for grabs (111, 171...) There seems to be a bit of variation on these and I would like to fix that since it has burned me in the past. If there is a common agreement on this convention now would be a good time for me to fix these to use it. Also - what about retiring old images? I recently updated the 'classic' Ent and was wondering is there a process where images are retired. Am I supposed to be doing this? Also what is the deal with the alternate image set? ----- Original Message ----- From: Mark Wedel > Todd Mitchell wrote: > > Can someone tell me again how to animate player arches. > > there is some bogus code in move_player that I need to fix - it is using its > own animation scheme instead of calling animate_object(). > _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel