[CF-Devel] Books
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Tue Mar 18 00:55:22 CST 2003
Preston Crow wrote:
>
I've noticed that a bunch of identical-looking books (beastiaries,
>
formulas, etc.) don't stack. My guess is that like scrolls and spellbooks,
>
they have a level value associated with them. While I can see some sort of
>
reasoning for that, the level should be based on the contents, not random.
Well, some amount of the data is automatically generated. Eg, it pulls
formula out its known formula, monster info from archetypes, etc. Level for the
book could certainly be based on the object we are copying from - as it is now,
I think it basically is coming from the level of the map the book was generated on.
>
>
Also, I have a bunch of different types of books for the same formula. It
>
would be nice if when creating a book for "water of the wise," it would
>
always select the same book type.
This is one of those cases of adding something for extra 'dressing', and the
effect being more annoying than useful. Eg, way back, multiple names for books
were added, because 'spellbook' and 'prayerbook' and just 'book' wasn't
interesting enough, and then it leads to all sorts of merging problems.
My personal thought is to eliminate a lot of that. Maybe I'm the non typical
player, but I personally don't find multiple names for the same equivalant (or
near equivalant) item all that interesting - I'd much rather my items merge, and
know that all the items are sorted sensibly (Eg, if I'm looking for a wizard
spell, know it starts with spellbook or grimoir, but not any of grimoire, tomb,
and several other names).
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