Im working on a client in java, and I ran into a POSSIBLE issue that seems to happen on the linux c clients also. If you go into an area that has TONS of rats - those stupid rats that multiply like crazy and fill the entire area, things seem to slow down. For example, normally when pressing the arrow keys to move around, everything is nice and fast, but when you get to these rats, your keystrokes are delayed a lot of time. So you end up buffering like 3-8 keystrokes sometimes.... I think it partially depends on your connection to the server - locally its faster of course. SO I looked at the code some more, and it seems the map1 command is sent continuously for animation purposes - like the rats wagging their tails. At least I think that is right. Has anyone thought about this issue? I think it would be nice maybe to incorporate an anim command or something similar so that the client doesnt have to deal with tons of map1 commands coming in, so it can respond to keydowns and send those commands to the server as quick as possible, and get the new map1 commands because of movement as quick as possible... make sense, or hopefully am I missing something? -Scott _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel