onefang bug fixes Was: [CF-Devel] Forgotten child

crossfire-devel at archives.real-time.com crossfire-devel at archives.real-time.com
Mon Nov 3 20:24:20 CST 2003


Here I am, talking to myself again.

On Sun, 2 Nov 2003 03:18 pm, David Seikel wrote:
>
     
      On the other hand, with the last CVS code I grabbed, the inv_checkers I use
     
     >
     
      for testing crash the server.  My inv_checker bug fixes have not all been
     
     >
     
      applied, or they ended up in the wrong place due to the massive code
     
     >
     
      changes you mentioned, or there are new inv_checker bugs, or some evil
     
     >
     
      combination of these things.  I should put together an inv_checker test
     
     >
     
      plan and debugging map.
     
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     >
     
      Back to the bug double checking...
     
     
Just finished all my bug patch double checking, the results -

All my inv_checker bug fixes are already in CVS, so the above mentioned 
problem is some new inv_checker bug, or an old one uncovered by other 
changes, I'll track it all down and fix inv_checkers for good B-).

My scroll bug fix was spotted by someone else, so the bug was fixed in CVS, 
but in a slightly different way.

While I didn't do a line by line double check of my weather code changes (they 
are huge), someone must have dragged in at least some of those changes and 
then modified them further.  I'll have to run the weather system for a while 
to see how well it works now.  The modifications I spotted are to do with the 
writing of the properly formatted date to an external file, I need it for my 
web pages that include that at the top, but I guess no one else needs that 
and it was removed.  That particular modification relied on a patch to the 
time time code, that patch was included in my post, but not applied.  No 
biggie, it wasn't a bug fix, just a nice feature I wanted to use.

My skill patches are now redundant anyway, since skills are completely 
different.  It wasn't a bug fix, just a suggested tweaking.  I will have to 
create a new character and play through the new skills code to get a feel for 
it.

So, I'll get stuck into inv_checker debugging in a serious way, and keep an 
eye on the weather B-).

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