> for floors, the FLAG_IS_FLOOR should already be set for all floor > objects, so it shouldn't be necessary to change the type to floor. But > if you want to, not a big deal I suppose. Let's say that adds one more check for building... I don't want players to totally mess the apartment :) As for walls, i don't think there currently is a way to correctly check for'em, so i'll use the 'WALL' type in #define Note: i won't alter archetypes for walls/floor, but rather change'em on the customizable map itself. This way, yet another check :) > Please don't do that. While subtype may not be used right now, that > doesn't mean it might not have a more useful purpose in the future. If > you want to use it as a flag, add a new flag field. > > If that's what you want, add that field to the archs. Ok, i'll add that flag. I don't think it'll be needed as part of the editor, though. Since building is restrained to unique maps, AND is a special feature... Nicolas 'Ryo' _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel