[CF-Devel] Ingame map customisation / building
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Mon Nov 10 02:13:49 CST 2003
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for floors, the FLAG_IS_FLOOR should already be set for all floor
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objects, so it shouldn't be necessary to change the type to floor. But
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if you want to, not a big deal I suppose.
Let's say that adds one more check for building... I don't want players to
totally mess the apartment :)
As for walls, i don't think there currently is a way to correctly check for'em,
so i'll use the 'WALL' type in #define
Note: i won't alter archetypes for walls/floor, but rather change'em on the
customizable map itself. This way, yet another check :)
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Please don't do that. While subtype may not be used right now, that
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doesn't mean it might not have a more useful purpose in the future. If
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you want to use it as a flag, add a new flag field.
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If that's what you want, add that field to the archs.
Ok, i'll add that flag.
I don't think it'll be needed as part of the editor, though. Since building is
restrained to unique maps, AND is a special feature...
Nicolas 'Ryo'
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