> This depends on the nature of the change. > > Well, what is the target audience? And what do you envision the > scripts to do? What I had in mind, but it may change based on what is discussed here, are things like: * conditions based on inventory's items' name, like: if ( has_item( 'scroll of word of recall' ) ) 'apply word of recall' else 'invoke word of recall' <- pretty easy to understand i guess * macros recording: ie just exit Scorn, 'record s2n', move to Navar, 'end'. Now you have a macro you can run with for instance 'run s2n' -> duplicates your trip from Scorn to Navar... Also something like 'runinv s2n' -> runs macro backwards (ie takes you from Navar to Scorn). Note this works because, right now, there is no random element involved in the trip.... * maybe stuff based on tiles. Like 'road follower' helper. When you move, checks the square you are on, and if square you are directing to isn't the same arch, look around for the same arch, and change direction as found (lets you follow roads easily) * also, obviously, things like auto-drinking & such.... Nicolas 'Ryo' _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel