Of course forgot a few things: * added 2 new item types, 'BUILDER' (160) and 'MATERIAL' (161), with some subtypes (check define.h) * range stuff based on bow/rod/the like, but may have forgotten something, or missed functions... * wall connection logic based on random map's logic * prolly some other things, too... Nicolas 'Ryo' _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel