On Wed, Nov 12, 2003 at 01:40:34AM -0500, Todd Mitchell wrote: > > > Well, that's one concern - if large quest maps are placed directly on the > > world maps, that can really start to use up space (one may say that for the most > > part, the world is empty, so what's the big deal. But there are certainly > > limited areas of terrains of specific type). So such a big map could basically > > use up a large portion of the swamp, such that if someone wanted to do another > > swamp located adventure, not a lot of space left (or they basically end up being > > right next to each other. > > I think it is the difference between a locale and an adventure. Having > a locale like say Scorn or the Great Mire complete with special > circumstances (say the Great Mire has a few nasty critters, Scorn has no > magic...). These areas are interesting, can have 'features' like shops > or bridges or packs of wolves or magic fountains or portals... and many > different adventures could take place in them. How nasty can nasty be? :-) I've just made another monster, which is very deadly, and I'm wondering whether to leave it out in the open or keep it within a quest submap where innocent passers-by won't get mauled without warning. > On the other hand - with the exception of a few islands or smallish > structures (ruins, towns, castles) most specific adventures should > probably be off the map and accessed via buildings or doors or invisible > exits(lots of ways to play with these, think of the old world maps). Of > course there are probably exceptions to this but generally if there is a > multi-map area like a forest or a desert or whatever then many specific > adventures should be able to coexist and utilize the area atmosphere. [snip] I'm currently thinking of a Three Sisters Valley-style quest, where there are a bunch of locations in different spots on the swamp that you must visit. I guess this could co-exist with other (future) quests as long as there is no confusion of which map belongs to which quest. (If it comes down to it, it doesn't really matter; I just have to use locked doors with keys/special items to make sure that certain maps are accessible only if you're on that quest.) T -- Life would be easier if I had the source code. -- YHL _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel